Help and Information

How to setup firewalls/routers for internet play

The Server listens on TCP port 47288 for incoming connections and on UDP port 47288 for broadcast packets from clients on the local subnet which try to discover all local servers. Furthermore, for in-game UDP communication to work (which might by advantageous due to smaller latencies), the server should be able to listen on UDP ports ranging from 47289 to 47544, the client on UDP ports ranging from 47288 to 47303. Usually not the complete range of ports is needed as the port with smallest available number is chosen. Yet on the server for each connected client one UDP port would be needed.

Package Maintainers

Dear Package Maintainers, we really tried to make your life much simpler for the current release.

There is just one single executable bin/wop. When being started (in client or server mode) it looks for the system configuration file /etc/woprc. The most important thing to set there is the location of the wop data package. An example file for /etc/woprc could look like this:

data = /usr/share/wop/data

All other settings (server/client mode, name/color of player, fullscreen mode, ...) are normally set by each user in ~/.woprc or as a command line option.

If you have any suggestions how we can further improve and support the packaging process, please let us know. We really appreciate your efforts of making high quality packages!